Sunday, September 14, 2008

[ro] nameless island

Broken Diamond Quest
Guild Relay Quest
Muff's Loan Quest
Nameless Island Entrance Quest
Party Relay Quest
Peace for Arunafeltz Quest
Rogue Guild Investigation Quest
Unlucky Emerald Quest
Z-Gang Quest

Broken Diamond Quest

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Broken Diamond Quest
Requirements
Base Level: 65
Item(s) (Consumed): 20 Fine Sand, 10 Brigan, 10 Soft Blade of Grass, 5 Empty Bottle
Zeny: 10,000 Zeny
Quest Prerequisite(s): Muff's Loan Quest
Rewards
Item(s): 1 Old Blue Box, 2 3carat Diamond, 1 Pearl

1. At the Morroc Ruins, talk to the man Ibrahim (152, 147) in the north east corner. He says the Diamond of Destruction that presumably came from Muff as collateral for the loan was stolen, and he needs your help to find out where it went. He suggests talking to three jewelers who may have some idea about it:

2. In Alberta, ask Jhonnita (102, 80) about the Diamond. He's upset over how he lost it to Ibrahim, and explains how all of the jewelers are trying to obtain the Four Cursed Jewels.

3. In Payon, talk to Kimeunbang (69, 65), who says Belder stole the Diamond from him. He gives you 1 Pearl.

4. In Geffen, talk to Leblo (128, 153), who's heard of you asking about the Diamond. Before he'll tell you anything, he needs you to make some back medicine from Wola in Payon.

5. Go to the building to the right of the "large" one at the top (payon 155, 325). Talk to Wola inside, who drops her pot, and needs you to bring her some items to repair it:

6. Bring the items to her, and she fixes the pot, and gives you the medicine to take to Leblo.

7. Back in Geffen, give Leblo his medicine, who says a young couple tried to sell the Diamond to him. He thinks they may have been members of the Z-Gang. He suggests you talk to a Rogue Guild Investigator about it.

8. Head to the Rogue guild at Paros Lighthouse, and on the first floor, talk to the Rogue Investigator (366, 46). Ask him about the Z-Gang, but he won't tell you the location of their hideout (apparently they're back and have moved) until you pay him 10,000 Zeny. He says they're in a large warehouse in Comodo.

9. In Comodo, go to the Kafra Headquarters (129, 192), and go downstairs. Talk to the investigator there, who says the Z-Gang is gone, but that you can look around.

10. Walk to the southwest, and investigate the Small Safe (69, 188). Apparently a key or switch must be triggered in order to open it.

11. To the north, there's an Odd Switch (69, 196), so press it. Another Switch is then revealed. Flip that switch as well (80, 189) to unlock the safe.

12. Open the safe, and you find the Diamond of Ruin!

13. Bring the Diamond back to Ibrahim at the Morroc Ruins, who rewards you with 1 Old Blue Box and 2 3carat Diamonds.

Guild Relay Quest

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Guild Relay Quest
Requirements
Base Level: N/A
Rewards

Implemented with Episode 11.3, this quest involves new NPCs in WoE 1 castles. Different player classes are required to complete the quest, with some of the tasks including gaining a level and gathering items.

The NPC Names are different in each castle.

If you do this Quest...
Please confirm your reward at the bottom, so that we can have an accurate guide. (Rewards are still unconfirmed)


Contents

[hide]

Starting the Quest

Guild Leader must start the relay quest by speaking to the NPC inside the castle. [Jody] Who will give them a Relay Ticket, and tell the leader to give it to a Knight or Lord Knight.


First Part

Step 1: Knight
When the ticket is given to a Knight or Lord Knight in the same guild, they are to talk to [Ron Haware], located in the guild castle. He will tell the Knight to hunt 3 lots of 30 items.

Example set: 30 Tongues, 30 Dark Masks, 30 Shoulder Protectors
Example set 2: 30 Mole Whisker, 30 Worn Out Page, 30 Round Shell

Once you return the items to the NPC, he will give you a [Spirit of Charge] ticket which is to be given to a Blacksmith/Mastersmith.

Step 2: Blacksmith
When the ticket is given to a Blacksmith/Mastersmith in the same guild, they are to talk to [Ren Haware]. He will tell the Smith to just wait. So you have to wait for [30] Minutes (Time unconfirmed, I waited 30 mins and it was enough) and then go back and talk to him.

Once you return, he gives you [Spirit of Association] which is to be given to an Alchemist/Biochemist.

(Able to progress past the waiting part of the quest at the hour. The waiting part could work in time blocks of half an hour or 1 hour etc.)

Step 3: Alchemist
When the ticket is given to an Alchemist/Biochemist in the same guild, they are to talk to [Ren Haware]. His instruction now is to gain 2 Base Levels.

Once you return, he gives you [Spirit of Coordination] which is to be given to a Hunter/Sniper.

If the Alchemist/Biochemist's level is high enough, there is no need to gain 2 levels. The NPC will give you the [Spirit of Coordination].

Step 4: Hunter
When the ticket is given to a Hunter/Sniper in the same guild, they are to talk to [Ren Haware]. Now he requests the hunter to donate their Falcon to the guild. If you Donate it, then your Falcon will be removed and you will need to pay to get a new one...

Once this is done, he gives you [Spirit of Advance] which is to be given back to the guild leader to trade in for the first reward.

Reward
After the guild leader speaks to [Jody] and gets the reward, if you talk to him again he says you look pale and should rest for a little while. Come back in [x] Hours to start the second part of the quest. (Time to wait unconfirmed at this stage.. > 30 minutes... but <>

Second Part

After the guild leader goes back and speaks to [Jody], they will be given a new ticket. This time it is the [Spirit of Trust], and is to be given to a Sage/Scholar.

Step 1: Sage
When the ticket is given to a Sage or Scholar in the same guild, they are to talk to [Vers]. He will tell the Sage to develop a bond with their fellow guildmates and learn things about them. Honestly i don't know what to do in this part yet. I waited for 2.5 hours, and people were talking in guild etc.. and I went back to him and it was good enough. (I'll update this when i redo the quest). Once you return to the NPC, he will give you a [Spirit of Union] which is to be given to a Bard/Minstrel or Dancer/Gypsy.

Step 2: Bard/Dancer
When the ticket is given to a Bard/Minstrel or Dancer/Gypsy in the same guild, they are to talk to [Vers]. He will tell them to hunt 3 sets of 30 items again. Once you have them, return to the NPC and he will give you a [Spirit of Combination] which is to be given to an Assassin / Assassin Cross.

Step 3: Assassin
When the ticket is given to an Assassin/Assassin Cross in the same guild, they are to talk to [Vers]. They actually don't have to do anything. They will be given a [Spirit of Solidarity] which is to be given to a Wizard / High Wizard.

Step 4: Wizard
When the ticket is given to a Wizard / High Wizard in the same guild, they are to talk to [Vers]. He instructs the Wizard to gain 1 Base Level, and then return to him. Once you return to him, he will give you a [Spirit of Friendship] that is to be handed to the guild leader.

Reward
The guild leader can then take the [Spirit of Friendship] to [Jody] who will reward with 1 random set of items. The next part cannot be started for a few hours again. This time it is a much longer wait. (Over 12 Hours)

Third Part

After the guild leader goes back and speaks to [Jody], they will be given a new ticket. This time it is the [Spirit of Peace], and is to be given to a Rogue/Stalker. They need to speak to [Gen Garish].

Step 1: Rogue
This is quite an easy step. Take the [Spirit of Peace] to the NPC and he requests for you to make a party of X people including yourself. No more, no less. The party just has to contain a specific amount of people (known possible member counts are 6 and 10). They don't have to be near the NPC or even in the same guild, just in the party and online. For doing this you will be rewarded with a [Spirit of Determination] which is to be given to a Priest/High Priest.

Step 2: Priest
Take the [Spirit of Determination] to [Gen Garish] and he instructs you to grow stronger by gaining a level. Return to him once you have gained the level and he will reward you with a [Spirit of Service] to be given to a Crusader/Paladin. If the Priest's/High Priest's level is high enough, there is no need to gain a level (98 normal Class is high enough, the minimum level that is "high enough" is unknown).

Step 3: Crusader
When the ticket is given to a Crusader/Paladin in the same guild, they are to talk to [Gen Garish]. He will tell the Crusader to just wait. Once you return, he gives you [Spirit of Glory] which is to be given to an Monk/Champion.

Step 4: Monk
When the [Spirit of Glory] is given to a Monk/Champion in the same guild, they are to talk to [Gen Garish] again. He will tell them to hunt 3 sets of 30 items again. Once you have them, return to the NPC and he will give you a [Spirit of Victory] that is to be handed to the guild leader to trade in for the last reward.

Reward
The reward will be 1 random set of items.

Rewards

Part 1- Random of the following:
1) 2 EDP Bottles, 20 ygg seeds
2) 2 EDP Bottles, 10 ygg berries
3) 2 EDP Bottles, 5 gift box
4) 2 EDP Bottles, 3 obb (Confirmed)

Part 2- Random of the Following:
1) 10 Ygg Berries, 5 Gift Box, 3 EDP Bottles
2) 10 Ygg Berries, 3 OBB, 3 EDP Bottles
3) 10 Ygg Berries, 3 OPB, 3 EDP Bottles
4) 4 Gift Box, 2 OBB, 3 EDP Bottles
5) 3 Gift Box, 2 OPB, 3 EDP Bottles
6) 2 OBB, 2 OPB, 3 EDP Bottles
7) 10 Ygg Berries, 3 Gift Box, 2 OBB, 1 OPB (Confirmed)


Part 3- Random of the following:
1) 10 Ygg Seeds, 5 Ygg Berries, 4 Gift Box
2) 10 Ygg Seeds, 5 Ygg Berries, 3 OBB
3) 10 Ygg Seeds, 2 OPB, 5 Ygg Berries (Confirmed)
4) 10 Ygg Seeds, 4 Gift box, 2 OBB, 1 OPB
5) Angel Wing Ears

Muff's Loan Quest

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Muff's Loan Quest
Requirements
Base Level: 60
Item(s) (Consumed): 20 Rusty Screw, 10 Iron Ore, 5 Steel, 2 Ruby, 5 Red Gemstone
Rewards
Item(s): 1 Old Blue Box, 4 Yggdrasil Seed

1. In Comodo, talk to the man "Muff" northeast of the Kafra at (224, 187). He explains how he borrowed money from someone named Belder in Alberta, and has lost the money to repay it with. He thinks he may have dropped it on a field near town.

2. Go to Comodo Field 1, (cmd_fild01 55 160), and investigate the "Heap of Earth". You pull something out, but unfortunately drop it again.

3. Talk to the Heap again, and you find it's a soggy wallet.

4. Bring the wallet back to Muff, but the wallet needs to be dried. Muff suggests taking it to a man named Dorian in Izlude, who's invented a "Magic Dryer".

5. Go to the Izlude Tool Shop (146, 145), and you'll find Dorian next to the Tool Dealer. He explains how his glorious creation works, but unfortunately you fall asleep. Dorian then asks what the theory behind the Dryer's workings is, and you must type in:

  • 3 Centrifuge Wavelength Theory

6. Satisfied with your answer, Dorian explain that, (naturally) the Dryer is in need of repairs, and you must bring some items to fix it.

7. You have to talk to Dorian again without all of the items, then talk to him again with them. Dorian then explains how to fix the machine.

8. First, Replace the Engine.

9. Then, Tighten the Screw until it *Click*s.

10. Then, Press a Switch:

Machine is Switch to Press
Vibrating Weakly Red
Vibrating a Bit More Strongly Blue
Vibrations are a Bit More Stable Yellow
Vibrating Fairly Strongly Green

11. Once you have had to push all 4 Switches, the machine will be fixed.

12. Talk to Dorian again, who says you can now use the machine.

13. Use the machine, and obtain a Debt Note.

14. Bring the Note back to Muff in Comodo. He is thankful, and rewards you with 1 Old Blue Box, and 4 Yggdrasil Seed.


arty Relay Quest

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Party Relay Quest
Requirements
Base Level: 40
Party: 1 of Each 6 Base Classes
Item(s) (Consumed): Varies
Rewards
Base Experience: 850k for Each Person
Item(s): 2x Yggdrasil Berry for Each Person

1. Talk to Ledrion in one of the following cities:

Town Location
Payon 103, 113
Comodo 71, 137
Veins 274, 118
Einbroch 107, 93
Hugel 102, 130
Rachel 215, 71
  • Note: You must have all 6 players in your party to begin, and only the party leader can start the quest. Each player must be at least Base Level 40. It doesn't matter if the players are 1st Class, 2nd Class, or Transcendent Class.

Contents

[hide]

Swordman Class (11AM - 2PM PST or 12AM - 3AM PST)

First, give the Mission Ticket to a Swordman class character and have them give it to Gatan between 11AM - 2PM PST or 12AM - 3AM PST. Gatan can be found in the following places:

Town Location
Payon 83, 327
Comodo 236, 197
Veins 138, 207
Einbroch 260, 128
Hugel 169, 139
Rachel 45, 163

Once you speak to Gatan during the specified times, he will ask you to get stronger.. by gaining 2 more levels.

When you get the levels, go back and speak to him (again, between 11AM - 2PM PST or 12AM - 3AM PST). For doing this you will be rewarded with 2x Yggdrasil Berries and roughly 850k EXP (exact amount unconfirmed) and 1x Mission Ticket 2 to give to a Thief Class character, and instructs them to speak to Bafhail.


(Update: I talked to the NPC on a 98 Crusader, and he said "You are already strong enough" and I didn't have to get a level and still got the reward. So i'll keep a record of what levels need to do what)

Level 77 - Asked to Get 2 Levels.
Level 98 - Asked to Get 0 Levels.

Thief Class (8AM - 11AM PST or 9PM - 12AM PST)

When you go to Bafhail, you have to go between 8AM - 11AM PST or 9PM - 12AM PST.

Town Location
Payon 204, 221
Comodo 152, 184
Veins 203, 2356
Einbroch 251, 178
Hugel 55, 200
Rachel 245, 132

His mission is for you to hunt 3x lots of 10 items.
Possible Item Combinations;
10 Wooden Heart
10 Shoulder Protector
10 Wolf Claw

Once you return to him between his operating hours, he will give you 2x Yggdrasil Berry, EXP and a Mission Ticket 3. The next ticket is to be given to an Archer class character. He instructs them to speak to Lospii.

EXP Reward differs between characters. Currently unsure of the level ranges.
Level 70 - 859,200
Level 96 - 1,047,600

Archer Class (2PM - 5PM or 6PM - 9PM PST)

Take the Mission Ticket 3 to Lospii. He can be found at these locations.

Town Location
Payon 168, 314
Comodo 64, 219
Veins 97, 245
Einbroch 173, 72
Hugel 144, 201
Rachel 158, 215

His mission is to gather up 10 of your friends. They don't have to be on friends list or in party, just have to be standing near him. And in fact you yourself count as a friend, so really you only need 9 People Plus yourself. For completing this you get 859,200 EXP (on a level 68 Dancer), 2x Yggdrasil Berries and a Mission Ticket 4, which is to be given back to the leader who started the quest. The leader has to go back and speak to Ledrion.

Leader

Ok the leader has to speak to Ledrion, and for this each of the party members has to be online. He congratulates you for getting half way, and rewards you with a little bit of exp (I forgot to record it... was about 1% at 94) and 3x Gift Boxes, and 1x Old Blue Box. He also gives you a Mission Ticket 5 to give to a Mage class character. They are to go back to Gatan.

Mage Class (3 Hours Before Lunch or 3 Hours around Midnight)

Sorry but the exact times he works aren't known yet. But i do know they are different to the original times. When you speak to Gatan, once again he asks for you to get stronger by gaining base levels.


Level 54 Sage - Asked to gain 3 Base Levels

Once you gain the levels and return back to him during his work hours, he rewards you with ???. He also gives you a Mission Ticket 6 which is to be given to an Acolyte Class and they are to speak to Balhail.

Level 58 Sage - Rewarded 468,075 EXP and 2x Yggdrasil Leaf.


Acolyte Class (3 Hours at the Start of the Day or 3 Hours in Midday.)

Sorry but the exact times he works aren't known yet. But i do know they are different to the original times.

Balhail asks for ???.

Peace for Arunafeltz Quest

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Peace for Arunafeltz Quest
Requirements
Base Level: 60
Item(s) (Consumed): 1 Sardonyx
Quest Prerequisite(s): Thor Volcano Base Quest
Rewards
Base Experience: 2,500,000

1. In Morroc, talk to the Foreign Merchant (167, 106), near the south Kafra. He complains about how hot the town is and says he may be leaving soon, and asks if there's a place to grab a drink in town.

2. Next, walk around the spring below the castle in the center of town to trigger the next NPC. The cells which can trigger his appearance are: (160,160), (171,151), (159,142), and (147,151). After one or two trips around, he should appear at (140,160).

3. Talk to the new Foreign Merchant, who says he's out of wine, but manages to scrounge up a bottle for you to give to the thirsty man.

4. Return to the first Foreign Merchant, who is thankful for the drink. For some reason, he also knows your name--he's an agent of High Priest Zhed from the Rachel Sanctuary Quest.

5. Head to Rachel, and talk to High Priest Zhed in the Sanctuary. He explains how he's lost control of the other priests, and belives the young Pope is too inexperienced to do her job. He wants to help her, but needs your help to convince her to let him assist her. He feels telling her the complete truth is the best course of action. However, you must choose whether or not to "sugar coat" it to her.

A. Truth Path

6a. Zhed tells you about his close friend, High Priest Niren, and asks that you go talk to her.

7a. Inside the sanctuary still, go to the left side, and talk to the Female Follower (ra_temin 103, 151). She says you can find Niren outside in the garden.

8a. Talk to Niren (ra_temple 165, 57), and ask about Zhed. She refuses to help him, and says she wants a war.

9a. Return to Zhed, and explain Niren's feelings to him. He writes you a note to give to her to explain himself better and gives it to you to deliver to her.

10a. Deliver the note to Niren, and she seems to be symathetic to Zhed. She asks you to wait a bit so she can think about what to do.

11a. Talk to her again until she continues (it may take a few tries), who says she'll give Zhed another try, and tells you to go visit the Pope.

12a. Go back into the Sanctuary, and head to the Pope's Office (ra_temin 132, 131). Talk to the Pope, and she's apparently feeling lonely and tired.

13a. Go back to Niren, and tell her about the situation with the Pope. Unfortunately, the priests are with her day and night, so Niren comes up with a way to get them all to leave. She writes a note for you to give to a forger who'll come up with something to give all the other priests some vacation.

14a. Head to Rachel Field 3 (2 maps directly north of Rachel), and talk to Ishmael (top center-left of the map) at (139, 355). Give her the File you got from Niren, but Ishmael needs a Sardonyx to finish the note because her pen broke.

15a. Once you have a Sardonx, talk to Ishmael again, and she completes the forgery, then hands back another File.

16a. Return the File to Niren, who gives it to her assistant to deliver. She tells you go to get Zhed.

17a. Talk to Zhed, and you tell him he and Niren can visit the Pope.

18a. Go back to the Pope's Office, where you see Niren and Zhed speaking with the Pope. She already knew most of what they told her, and is happy to have someone willing to help. After their conversation ends, she sends you back to Rachel.

19a. The Pope now makes a speech, saying the rest of the high priests and preistesses will now be under Zhed and Niren's command.

20a. Talk to Niren again, who is very happy about what happened. She then says to talk to Zhed, and gives you some Base Experience.

21a. Talk to Zhed again, who says the Thor Volcano camp is closing down, and is glad that they're doing something to fight back against the extremist priests. He rewards you with some Base Experience.

B. Lies Path

  • Not sure if this is an actual path you can take, so please test it to see!

Rogue Guild Investigation Quest

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Rogue Guild Investigation Quest
Requirements
Base Level: N/A
Item(s) (Consumed): 1 Jack o' Pumpkin, 1 Golden Hair, 1 Horseshoe, 1 Little Evil Horn, 1 Fabric, 1 Green Herb, 2 Alcohol, 1 Mask
Quest Prerequisite(s): Z-Gang Quest
Rewards
Item(s): 1 Random Level 4 Food, 1 Gift Box

1. In central Prontera, talk to the Man from Morroc (163, 204), who says Rogue agents are infiltrating the Kingdom.

2. Go to the Rogue guild at the Pharos Lighthouse, and talk to the Rogue Agent on the first floor (355, 28). He says they've been investigating the recent events, so of course you offer to help him.

3. Talk to him again, and he tells you to find one of the investigators in Al De Baran.

4. Head to Al De Baran, and go to outside of the Super Novice Guild (114, 56), and talk to the Agent there. He says the Z-Gang was spreading rumors about a coming war around town, trying to scare people. He hands you a note and asks you to give to another agent in Geffen.

5. In Geffen, walk behind the building to the southwest of the central fountain (91, 36). Talk to the agent there, who asks you to bring him back some items from monsters inside the Geffen Tower Dungeon:

6. Bring him the items, and he thanks you, then tells you to visit the agent in Payon.

7. In Payon, go to (209, 44), and talk to the agent. At first he asks you to collect Red Herbs, but then changes his mind and asks for a Green Herb.

8. Once you have the Green Herb, talk to the agent again, and he says it'll take awhile for it to work.

9. Talk to him again, and he asks you for 1 Alcohol.

10. Bring him the Alcohol, and he thanks you again.

11. Talk to him again, and he claims he messed up, and needs another Alcohol.

12. Bring one more Alcohol, and he thanks you again.

13. Talk to him again, and he gives you a note to give to the agent in Comodo.

14. In Comodo, talk to the agent at (233, 199). He asks you to bring 2 Masks.

  • Note:You only need to bring 1 Mask, and he doesn't take it from you.

15. Talk to him again, and he admits he thought you were a new Rogue trainee. He asks you not to tell anyone about what he asked you to do, and sends you to talk to the Morroc agent. He also gives you a random Level 4 Food Item.

16. In Morroc, talk to the agent by a building at (116, 39). He asks you to report back to the Rogue Guild for him.

17. Return to the Rogue Guild, and talk to the agent again. He asks why you stirred up so much trouble, but thanks you and rewards you with 1 Gift Box.

Unlucky Emerald Quest

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Unlucky Emerald Quest
Requirements
Base Level: N/A
Party: 1 Person
Item(s) (Consumed): 2 Pearl, 2 Zargon, 20 Memento, 1 Holy Water, 1 Witherless Rose, 1 Crystal Blue, 1 Red Blood, 1 Wind of Verdure
Zeny: 301,200 Zeny
Quest Prerequisite(s): Broken Diamond Quest
Rewards
Base Experience: Varies
Item(s): 1 Dead Branch, 1 Two-handed Sword [1] -AND- 1 Old Blue Box -OR- 1 Old Purple Box (If the player is level 99, this becomes an Old Purple Box)

1. In Morroc, talk to the Ragged Man southwest of the south Kafra (143, 63). He says he's a treasure hunter from Prontera, who's spent all of his money searching for it. He needs 1,200 Zeny to return home.

2. After giving him the money, he tells you he thinks someone else knows the treasure's location, and that they're in the north part of town.

3. Head to the northwest part of town, and talk to a Man hiding in a corner (102, 298). He says he found the treasure, but can't dig it up. If you decide to help, he says he's been hired by some people who say he can take anything but one specific item, but you need to bring him some things first:

4. Bring the items to the Man, who says to go to the field south of town to find the treasure, and that he doesn't know the exact location.

5. Go two maps south of Morroc (moc_fild18), and head to the southwestern most point (108, 116). There you find something buried under the ground, but you can't dig it up.

6. Return to the Man in Morroc, and he tells you about a man in Comodo who you can talk to, then gives you a note, but it's ripped in half. The only word on it is "Open-" or "Unlock-". (Which one you get is random).

7. In Comodo, go to the northeast part of town, and talk to the Man in Hiding (339, 224). He has the other half of the note, which reads "Treasure]" or "Sesame]".

8. Go back to the treasure, but you still can't open it! You need to find 1 other person and invite them into a party, then return to the treasure.

9. Talk to the treasure again, and type in the phrase (sometimes the phrase to open it will not match what you got from the npc's) you were given with no space between the words (I.E. "OpenSesame"), which will open it for you. Obtain 1 Dead Branch, Two-handed Sword [1], and the Unlucky Emerald.

10. Talk to Ibrahim (moc_ruins 152, 147), who wants to take a look at the Emerald. You can choose to either sell it or study it.

A. Sell It

  • Note: (This path basically just sends you to the B Path with the extra added step of going to another town and back, so there's really no point in taking it.)

11a. If you tell Ibrahim you wish to sell the Emerald, he tells you to show it to the other 3 jewelers:

12a. Talk to any of the three jewelers, who say they can't buy it from you, and no other jeweler will either because it is cursed. They suggest you go back to Ibrahim.

13a. Go to step 11b.

B. Study It

  • Note:It is best to keep the Emerald in your item inventory the whole time, or you may only receive half the Experience reward.

11b. Ibrahim suggests you see a scholar friend in Comodo. He can help examine it for you.

12b. In Comodo, talk to the Scholar (139, 184), who says you must break the curse on the Emerald. He suggests going to a Shaman in Alberta, where you'll have to talk to all the spirits of those the Emerald's curse has killed.

13b. Go to the Hair Salon (136, 37), and enter the south room. Talk to the Shaman, who requires 200,000 Zeny before he'll continue.1

14b. After giving him the money, talk to him again and apparently needs 100,000 more.

15b. After giving him the rest of the money, talk to him again, and now he needs you to bring several items:

16b. Bring him the items, and he has visions of previous owners, but is unable to do anything more. He suggests you visit an archaeologist in Juno.

17b. In Juno, go to the Library (338, 203), and near the entrance is the Archeologist. Talk to him, but he says the curse is just a myth and only one person ever died with it.

18b. Return to the Shaman in Alberta, who can't believe the archeologist thinks the curse is a myth. He asks you for the jewel, and realizes that there actually is no curse, but that there was more than one person who died with it. He tells you go to to a "high place" near Geffen. Don't forget to keep the Emerald in your inventory!

19b. Go to Geffen Field 8 (182, 185 (2 maps west of Geffen)), and there you find The Wanderer, who died with the jewel. He tells you to get rid of it.

20b. Return to the Archeologist, who still doesn't really believe you, but he finds some records of a group of warriors who died fighting Kobolds west of Geffen. He says there is an eyewitness to the event living in Prontera, and suggests you visit him.

21b. In Prontera, talk to the Old Soldier (140, 304), who explains how his group came upon the battlefield with the slain Cobolds, and The Wanderer who was badly injured. Apparently he lost it, and started attacking them, so the soldiers were forced to kill The Wanderer.

22b. Return to The Wanderer, and explain what you learned from the Soldier. He doesn't believe you, and runs away.

23b. Go back to the Archeologist, and he says he'll get the full story from the Soldier.

24b. Talk to the Old Soldier again, and you tell him about meeting the fallen Swordman. He thanks you, and rewards you with an Old Blue Box (or 1 Old Purple Box if you are Level 99), and some Base Experience.

  • 1,000,000 Base Experience at 90(?)+

Z-Gang Quest

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Z-Gang Quest
Requirements
Base Level: 70
Item(s) (Consumed): 5 Morroc Fruit Wine (INT +4 Food), 20 Live Coal, 2 Alcohol, 1 Matchstick, 10 Burning Heart
Rewards
Base Experience: 1,000,000

1. Talk to the Bulletin Board outside the Prontera Castle (prontera 150, 326), which is advertising a wanted notice about the infamous Z-Gang, suspected of making off with priceless treasure from the Kingdom.

2. Talk to the Chief Officer next to the sign, and ask him about the Z-Gang.

3. Next, head to the Prontera Pub (205, 157), and talk to Valdes. He asks you to bring him 5 Morroc Fruit Wine. He explains how he's tried and failed at investigating the gang, and tells you to talk to Marybell in the Rogue guild for more information. The password needed to talk to her is "The dawn is yet to come."

4. Head to the Rogue guild (Pharos Lighthouse), and talk to Marybell (downstairs at 359, 116). You must input the password given by Valdes. She's glad you've been sent, but needs to test you first. She asks you to go to Payon, and find a man named Moonho Ahn, who you have to beat at gambling.

5. Go to Payon, and walk to the building in the lower right corner. There you'll find Moonho (244, 62). Tell him you there to challenge him, and he explains the rules of the game.

6. When you're ready to play, talk to him again. Once you win 2 out of 3 rounds, he will proclaim you the new White Meteor, and scribble a mark on your arm.

7. Return to Marybell, who is amazed you were able to win. She goes off to talk tell her friends, then talk to her again. You're now able to ask her questions about the Z-Gang. She tells you they've been trying to recruit people in Morroc, so off you run!

8. In the Morroc Ruins, go to either (90,67) or (78,167), where a suspicious man mugs you, and drops a note apparently written to inform someone to kill you.

9. In Morroc, you'll find him again standing outside of another building (225, 104). He informs you that he only does what he's told through the notes, and doesn't know much.

10. Return to Marybell again, and find out if she's learned anything new. She tells you another rogue found a piece of paper with a note written in invisible ink on it, and took it to a decoder, Gooho Ahn in Payon. She asks you to go visit him to see if he's figured out what it says.

11. In Payon, go to a gazebo (192, 176), and talk to the man there. He's decoded part of the message, but ran out of materials. Bring him 20 Live Coal, 2 Alcohol, 1 Matchstick, and 10 Burning Heart. Apparently the note was written in an ancient language, and says:

  • Weii arr prowd Z G gna
  • Aynoen hwo sspotp uys
  • wlil eb kckide on htier ssa!

12. Back at the rogue guild, relay the message to Marybell. She tells you that they've located the area of the Z-Gang's hideout, but that you can't come with them.

13. Go to Morroc Field 17 (moc_fild17 209, 235) and stop at top far right "hole" in the ground.

14. Talk to the "Odd Slab", and it asks you to enter the password. Enter the three lines (separately) into the Slab, and you'll be taken to the Z-Gang's hideout.

15. As you enter the hideout, the gang will realize you're there. They send out Skel Prisoners and an Antique Firelock.

16. After defeating the first wave, a conversation between the gang members is shown, followed by their decision to launch an even worse, second wave.

17. Unfortunately for the gang, the wrong button is pressed, and instead of ferocious monsters appearing, their invisibility cloak is deactivated. Keep talking to them until they hand over the stolen book, and then you are returned to the morroc field.

18. Return to Prontera, and speak to the Chief Officer again. He thanks you for your efforts, and rewards you with 1,000,000 Base Experience.

[ro] veins

Spy Quest
Help Mr. Zabaroo Quest
Thor Volcano Base Quest
Veins Sibling Quest

Spy Quest

Note: This quest will be removed with the implementation of Episode 12.1: Resurrection of Satan Morroc.
Spy Quest
Requirements
Base Level: None
Item(s) (Consumed): 1 Violin [3], 1 Fried Monkey Tails
Zeny: 500,000
Rewards
Base Experience: 600,000
Item(s): 1 Old Blue Box, 1 Jewelry Box

1. Talk to Rooney in Prontera, who needs help delivering a letter to Lasda Midar the bard. (Kid Prontera 202, 122)

2. Talk to Lasda Midar, and give him the letter. He reads it and gives you the money to pay Rooney (prt_church 89,108).

3. Give the money to Rooney.

4. Go back to Lasda, who asks if you can help his friend who is being held in the Morroc jail.

5. Go to the Morroc jail which is located inside the Morroc Castle (middle of Morroc) and talk to Jesse the Prison Ward (moc_castle 137, 88). He asks for 1 Fried Monkey Tails, and then he'll let you in to visit Vitre.

6. Bring 1 Fried Monkey Tails dish to Prison Ward.

7. Talk to Sir Krieg in the Morroc Castle (moc_castle 173, 122) who tells you Vitre is in prison for espionage. He won't let you visit him unless you know him personally or can get someone to write explaining why you should be able to visit.

8. Go back to Lasda, and tell him what Krieg said. He writes you a letter of recommendation to bring to Krieg.

9. Take the letter to Krieg, who says he holds Lasda in high regard, and will tell the Warden to allow you speak with Vitre.

10. Talk to the Warden, who lets you in to the prisoner area.

11. Talk to the "Upset Looking Bard" in the jail cell, Vitre, who says he has no clue why he's there. He asks for your help getting him out, but needs a Violin [3] and Megaphone.

12. Talk to the "Guant Prisoner" in the cell next to Vitre's and ask where you can get a megaphone.

13. Go to the Comodo Dancer Guild (talk to Robin next to the Kafra Employee), and talk to the Dance Instructor (job_dancer 93, 107). She'll lend you a megaphone if you escort some of her dancers to the Schwartzvald Republic.

14. After agreeing, talk to the Cheerful Dancer (job_dancer 83, 52) and she takes you to meet the others on the Airship.

15. Talk to the Mature Dancer, and after an announcement that the ship is about to land in Einbroch, you disembark and find yourself inside the Einbroch Hotel.

16. If you enter the portal next to you, you find the dancers performing for a group of people, including a Rekenber PR Representative and Arunafeltz priest. Walk around the spot (175, 285) until a conversation between the Rekenber employee and priest starts.

17. Go back through the portal and talk to the Hotel Manager to receive your payment.

18. Go back through the same portal once more and talk to the Mature Dancer to travel to Comodo again, and talk to the Dance Instructor, who sells you a Megaphone for 500,000 Zeny.

Note: If you speak to the Dance Instructor again after getting the Megaphone, there will be an option to buy another Megaphone for 500,000 zeny, but you won't be able to use extra Megaphones purchased in this way for other characters to do the quest. There's actually no use at all for these extra megaphones, so make sure you don't buy more. This option will no longer be available after completing step 19 of this quest.

19. Bring the Megaphone and Violin (Purchasable in Comodo) back to Vitre. Vitre takes the two and blows incredibly hard, blowing the cell door off. You make your escape outside with him.

20. Finding yourself back in Morroc, talk to Vitre again. He asks you to meet several people for him.

  • Chada in Prontera (109, 161)
  • Ghez in Geffen (196, 167)
  • Nosdan in Comodo (135, 299)

21. Talk to each of them, and they will sing you a song (don't worry about memorizing them). Go back to Vitre (morocc 297,154) and he will award you with an Old Blue Box.

22. Just before you tell Vitre about the lyrics of the songs, a Rune-Midgard secret service agent appears, and they haul Vitre off to the slammer again. The agent tells you to go back to Lasda.

23. Talk to Lasda, and receive 600,000 Base Experience and a Jewelry Box.


Help Mr. Zabaroo Quest

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Help Mr. Zabaroo Quest
Requirements
Base Level: None
Item(s) (Consumed): 5 Steel, 5 Maneater Root, 2 Glacial Heart
Rewards
Base Experience: 300,000
Item(s): 3 Elunium

1. Go to Veins Field 5, and talk to to the Wincing Old Man (Zabaroo) (257, 130). His back has given out, and he needs you to talk to Absar in the Veins tool shop for him.

2. Head to Veins, and find Abasar in the back room of the Tool Shop (ve_in 169, 310). Answer with "..." and when he asks, tell him you're there for Zabaroo. Then inquire about the items he needs.

  • If you say "Excuse Me," you interfere with an experiment, and lose some HP in the process.

3. Abasar says he'll help, but needs some items. Bring him 5 Steel, 5 Maneater Root, and 2 Glacial Hearts. He makes the device for you, a "claw," and tells you to deliver it to Zabaroo.

4. Walk back to Zabaroo, and give him the device. He thanks you and asks you to deliver some of the stones to the factory in town for him.

5. Enter the factory (veins 269, 226), and talk to the Factory Manager (ve_in 37, 28). He tells you to give the rocks to the Factory Worker (ve_in 54, 49).

6. After handing over the rocks, go back to Zabaroo, who thanks you and gives you a reward.

  • Receive 300,000 Base EXP and 3 Elunium.

Thor Volcano Base Quest

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Thor Volcano Base Quest
Requirements
Base Level: 60
Quest Prerequisite(s): Veins Siblings Quest
Rewards
Base Experience: 1,000,000
Item(s): 5 Giggling Boxes -OR- 1 Bloody Branch -OR- 1 Soft Apron -OR- Steel Arrow Quiver -OR- Random Quiver

1. Talk to High Priest Zhed inside Rachel Sanctuary (ra_temin 277, 159), he will ask you who created Ymir's Heart (the answer is Varmunt, but you don't have to type it in to pass this part, unsure what effect typing Varmunt in has).

2. Talk to the Female Follower (Lamir) on the far left side of the sanctuary temple, next to a bookshelf. (ra_temin 40 124)

3. Talk to the Guard, Karlum (ra_temin 87 133) on the right side of the door; when prompted, type in "Lamir".

4. Down the hall to the right, break the blue vase (ra_temin 115 140) in the corner to attract the attention of the second guard.

5. Enter the now unguarded room, and obtain the File Folder from one the drawers. Escape via the ladder.

6. Go back to Zhed and tell him what you found.

7. Go to Veins, and enter the building (veins 151,176). Go upstairs and look around, but you can't find the Geologist.

Image:GeologistBuilding.jpg

8. Go to the tavern(veins 153,217), and find the Geologist in the midst of some highly intellectual discussion with his cohorts. Agree to help him, and he makes you his new assistant and gives you "Note of geologist" which reads: 1WN, 2ES, 2EC.

Image:VTavern.jpg

9. Return to his room, click the bookshelf for another File Folder (ve_in 280,212) and the wall closet for the Broken Thermometer (ve_in 277,229).

10. Go to Volcano Thor Level 1, and click on the Hot Magma at (37, 234) (you can get to it from pretty close to the entrance).

11. Go to Level 2, and click on the spots at (165, 37) and (170, 100).

Image:Thor_volcano_spot1.jpg

Image:Thor_volcano_spot2.jpg

12. Still on Thor's Level 2, enter the portal at (143, 78) and walk through the map until you reach the guards at the end. Talk to them, and they'll warp you to the Base Camp.

13. Walk south and talk to Sahedi at (250, 104), and agree to inspect the camp for signs of impending doom.

14. Walk to Colonel Vito(194 220) where you'll be drafted into the anti Rune-Midgard army. (You'll be teleported to the training room to the south part of the map.

  • (BE CAREFUL WHEN WALKING AROUND!!! IF YOU WALK WHILE THE DIALOGUE POPS UP, YOU CAN BE DC'D. THE MAP DOES NOT ALLOW YOU TO RELOG THERE, AND YOU'LL END UP BACK AT YOUR SAVE POINT).

Image:ColonealVito.jpg

15. You'll be asked to give an oath to Colonel Vito, choose Freya then reply to him with the following:

  • as a devoted servant of Goddess Freya
  • I pledge my honor to overthrow our mortal enemy
  • I will show no mercy
  • I shall devote my entire life
  • Down with the Rune-Midgarts Kingdom!

Once you complete the oath, speak to him again and he'll send you yo investigate some pipes.

16. Walk to (109, 167) and click on the Control Panel there. Go back to Colonel Vito and inform him about its status.

17. Talk to Colonel Vito again, and he has you undergo more training by hitting a dummy. Click the dummy at (156, 65) to attack it.

18. Walk to (172, 132) (be careful to not walk over cell and get disconnected) and (148, 310) and read the dialogue that pops up there.

Image:ThorsMessage1.jpgImage:ThorsMessage2.jpg

19. Go back to Sahedi (250, 104), and he gives you a File Folder to take back to the Geologist.

20. In Veins (the pub), give the Geologist the File Folder.

21. Go back to the Geologist's office, and click on the bookshelf (281, 214)

22. Go back to Zhed, and tell him what happened.

  • Obtain 200,000 Base Experience

Veins Siblings Quest

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Veins Siblings Quest
Requirements
Base Level: 75
Item(s) (Consumed): 100+ Green Herb, 5 Monster's Feed, 1 Unripe Apple, 2 Yellow Potion, 1 Steel, 10+ Milk, 50+ Jellopy, 6 Empty Bottle
Quest Prerequisite(s): Rachel Sanctuary Quest
Rewards
Base Experience: 1,000,000
Job Experience: 700,000
Item(s): 1 Old Purple Box

1. Talk to the Kid, Karyn in Veins (veins 327, 185), who says he's looking for his sister.

Image:KidKaryn.jpg


2. Go to Volcano Thor level 2, and go to (144, 78), and enter the portal there. Head down the path until you come to a room at the end with a girl (Little Curdie (que_thor 32,64)) in the corner.

Image:RoomThors2.jpg


3. Talk to the girl, who reveals herself as Karyn's sister. You agree to return to town and seek the help of a locksmith.

4. Return to Karyn.

5. After that talk to the Young Town Native (221, 120).

Image:YoungTownNative.jpg


6. Talk to Lockenlock (veins 181, 166), bring him a Yellow Potion. He says he needs you to make a special soap to create a mold for the key.

Image:Lockenlock.jpg


7. Talk to Organic Soap Maker Ivory (veins 227,127), who asks you to bring some ingredients to make the soap (but she wont take the items off you yet):

8. After bringing her the ingredients, she says she also needs something from the camel farmer in the south part of town.

9. Talk to the camel farmer (veins 115, 59) in the bottom left, who says the soap is made with camel dung. You need to bring some more items in order to get the camels to poop for you to collect the droppings.

Image:CamelFarmer.jpg


10. After bringing the items, talk to the camel farmer again. He tells you to go to the camels and feed them the concoction. Head up north (veins 7x, 22x) and find the 6 camels there. Talk to them all, but none of them are the right one.

Image:CamelDuds.jpg


11. Go back to the farmer and explain about not finding the right camel. He replies that his Silky Camel is lost, and you need to find it in order to collect the droppings.

12. Go one map below town (ve_fild07 235, 42) where you find the Silky Camel with an injured leg.

Image:SilkSandCamel.jpg


13. Talk to the camel, and start collecting the droppings. With the ingredients you collected (the Green Herb, Milk, Jellopy, etc set) you have 5 chances to collect a dropping. If you fail to get a dropping you'll receive a potato. Once you run out of tries, you have to collect enough ingredients (First Set, under the Soap Maker) to try again. Keep doing so until you have the 5 droppings.

  • Note: It's safe to say this may take more than 10 tries or over 1K Green Herbs and 500 Jellopy.
  • No more than 5 Empty Bottles will be used.

14. Head back to the farmer, and inform him of the whereabouts of his camel. He thanks you, and gives you an Old Purple Box.

15. Talk to the soap lady again, who can now make the soap for you.

16. Take the soap to the locksmith, he needs a mold to make the key from.

17. Go back to the little girl in the volcano and pour the soap into the lock to make a copy of the key.

18. Take the copy of the key to the Locksmith. He will ask you to bring him 1 Steel to make the key. After bringing him the steel(it will not be consumed), he demands to know why you need the key. After explaining about the locked up little girl, he gives you the master key to the locks.

19. Return to the little girl in the volcano, and free her.

20. Talk to the Karyn again, who thanks you and gives you some experience.